Trap
NormalScreams of the Branded
Archetype:
Branded
View:
5021
If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn.
Screams of the Branded — Power Evaluation
Final Score: 56 ± 7 · Confidence: Medium
- Intrinsic: 51 · Deck: 58 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler, Extender
Why it scores here
Screams of the Branded is a cheap, Branded-locked Normal Trap that converts the very common 'a Fusion Monster was sent to your GY this turn' condition into a free revival of one of your own Fusion Monsters from the GY or banishment, letting the deck recur a boss such as Mirrorjade or extend a board. It also floats: when sent to the GY to activate Fallen of Albaz's effect it can re-Set itself in the End Phase, so it refuels itself. Its 0 ATK/DEF and Trap typing earn no scoring credit on their own; what scores is the reliable, near-zero-cost recursion and low deck-building cost. The ceiling is held down because it is slow as a Trap, needs prior setup, and supplies no disruption or negation by itself.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | Ran in all 400 sampled decks (avg 1.17 copies) and 57.9% of Branded lists, but as a Trap it must be Set and its condition needs a Fusion Monster sent to the GY this turn (observed). |
| Combo & Conversion | 55 | Appears in 100% of the sampled combos with avg power index 100 and netCardAdvantage 6-7, where reviving a Fusion boss extends the board, though it carries no explicit role tag in those combos (observed). |
| Resource Economy | 58 | Special Summons a banished/GY Fusion Monster at no cost and can re-Set itself from the GY via Fallen of Albaz, a small recurring advantage loop (verified). |
| Effect & Interaction | 28 | Provides no negation or removal itself; any disruption comes only from the boss it revives (verified). |
| Material Utility | 6 | A Normal Trap with 0 ATK/DEF that supplies no material, name, level, or attribute itself (verified). |
| Resilience & Flexibility | 55 | Functions from hand, the GY, and banishment and can return itself to the field Set each End Phase, but is a slow Trap vulnerable to Spell/Trap removal before it resolves (verified). |
| Deck-Building Efficiency | 62 | Near-free to run: 1.17 average copies, no locks or garnet, and extra copies remain playable rather than dead (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Starter/Combo enabler. Intrinsic ≈ 51, Deck ≈ 58, Meta = provisional. Modifiers: Compact, low-cost slot (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon of a Fusion Monster from the GY or banishment with no cost
- Self-recursion: can Set itself during the End Phase when sent to the GY by Fallen of Albaz
- Revives banished Fusion bosses, extending boards and recurring key monsters
- Very low deck-building cost (avg 1.17 copies, no locks, no garnet)
Weaknesses
- Trap speed: must be Set and is slow compared to a monster or Quick-Play effect
- Requires a Fusion Monster to have been sent to the GY this turn
- Provides no disruption or negation on its own
- Text is Branded-locked (references Fusion Monsters and Fallen of Albaz)
Counters / choke points
- Graveyard/banishment removal before the effect resolves (e.g. D.D. Crow-style effects)
- Spell/Trap removal on the Set card before it can be activated
- Negating the Special Summon itself
- Keeping Fusion Monsters out of the GY so the condition is never met
Best use
GY/banish Fusion revival and recursion Trap. Decks: Branded, Despia, Shaddoll. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: if a Fusion Monster was sent to your GY this turn, Special Summon 1 of your Fusion Monsters that is banished or in your GY; Card text: during the End Phase, if it is in the GY because it was sent there to activate the effect of Fallen of Albaz this turn, you can Set it; once per turn on that effect; The card is a Normal Trap with 0 ATK/DEF and no material or attribute role of its own; Legal in TCG, OCG, Master Duel, and Duel Links with no banlist restriction token (assumed unlimited)
- Observed: Ran in all 400 sampled decks, avg 1.17 copies (max 3), 400 main-deck and 1 side; Archetype spread: Branded 29.8%, Despia 18.8%, Shaddoll 6%, White Forest 5.8%, across 33 distinct archetypes; Usage statistics: 100% inclusion in Shaddoll (1 copy) and 57.9% in Branded (1 copy); Appears in 100% of sampled combos with avg power index 100 and average starter count when present 1.6, but no explicit starter/material/payoff role tags
- Inferred: Primary role is Recovery/Recursion (reviving a Fusion boss), with secondary Combo enabler/Extender function; The 'a Fusion Monster was sent to your GY this turn' condition is easily met in Branded Fusion lines; It supplies no direct disruption, so interaction value comes from the boss it revives
- Data gaps: no guides supplied no banlist token — assumed 3 copies (unlimited) combo data is thin (5 combos) and carries no role tags (starter/searched/material/payoff all 0)






